Formats
Pascal VOC XML

Pascal VOC XML

Pascal VOC is a common XML annotation format that is human readable but doesn't work with any known object detection models.
Formats

Pascal VOC XML

Below, we show how to convert data to and from

Pascal VOC XML

. We also list popular models that use the

Pascal VOC XML

data format. Our conversion tools are free to use.

CONVERT To
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EXAMPLE

Convert Data to Pascal VOC XML

Use Roboflow to convert
Pascal VOC XML
to the following formats.

Roboflow is a trusted solution for converting and managing your data. Today, over 250,000 datasets are managed on Roboflow, comprised of 100 million labeled and annotated images.

With Roboflow, you get a solution with:

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Trusted by 250,000+ developers

Roboflow is a trusted solution for converting and managing your data. Today, over 100,000 datasets are managed on Roboflow, comprised of 100 million labeled and annotated images.

Once your data is in Roboflow, just add the link from your dataset and you're ready to go. We even include the code to export to common inference formats like TFLite, ONNX, and CoreML.

Below are pre-configured models that use the
Pascal VOC XML
data format
.

What computer vision models use Pascal VOC XML?

The

YOLOX

,

models all use the

Pascal VOC XML

data format.

To see our entire list of computer vision models, check out the Roboflow Model Library.
img0001.xml
<annotation>
	<folder></folder>
	<filename>000001.jpg</filename>
	<path>000001.jpg</path>
	<source>
		<database>roboflow.ai</database>
	</source>
	<size>
		<width>500</width>
		<height>375</height>
		<depth>3</depth>
	</size>
	<segmented>0</segmented>
	<object>
		<name>helmet</name>
		<pose>Unspecified</pose>
		<truncated>0</truncated>
		<difficult>0</difficult>
		<occluded>0</occluded>
		<bndbox>
			<xmin>179</xmin>
			<xmax>231</xmax>
			<ymin>85</ymin>
			<ymax>144</ymax>
		</bndbox>
	</object>
	<object>
		<name>helmet</name>
		<pose>Unspecified</pose>
		<truncated>0</truncated>
		<difficult>0</difficult>
		<occluded>0</occluded>
		<bndbox>
			<xmin>112</xmin>
			<xmax>135</xmax>
			<ymin>145</ymin>
			<ymax>175</ymax>
		</bndbox>
	</object>
</annotation>